Stormbringer
Nightshade · Scythe Mage · Cast-While-Moving · Thunder & Ice · Kompletter Guide
Class Overview
What is the Stormbringer?
The Stormbringer is a Magic damage class of the Nightshade race who exclusively uses Scythes. It is the only magic class in the game that can cast while moving - this enables unique kiting. Damage comes from Metal-Skills (direct damage, DoT) and Water/Ice-Skills (Slow, Freeze, CC). The Thunder/Ice-Charge-System (red and blue orbs around the SB) defines the damage of Transcendent skills.
Einzigartiges Feature: The Stormbringer is the only magic class that can cast skills while moving. Combined with
| Stat | Effect for Stormbringer | Priority |
|---|---|---|
| STR | Phys. damage, Arcane Armor req. - keep at minimum: ~50-55 max! | ★★ Minimum: max. 50–55 STR total |
| MAG | Mag. damage, Scythe req., Arcane Armor req. - main damage stat! | All in! |
| VIT | +14 HP/pt - not recommended for endgame; refines + Citrin replace this | Optional beginners only |
| DEX | Only accuracy - useless for SB | Never! |
Arcane Armor essential! Arcane Armor is really the only viable choice in armor. STR should never exceed ~50-55
Thunder & Ice Charge-System
The Dual Charge System
The Stormbringer carries up to 3 Thunder Charges (red orbs) and 3 Ice Charges (blue orbs) around themselves. These orbs are built up by certain skills and consumed by Transcendent
Thunder Charges (red) -> built up by Metal skills -> consumed for +Mag. damage! Ice Charges (blue) -> built up by Water/Ice skills -> consumed for +CC/Freeze!
Transcendent-Skill EX Thunderstrike: Always crits (officially confirmed in patch notes: EX Thunderstrike: Now always crits). Effect
| Charge-Typ | Built up through | Consumed from | Effect |
|---|---|---|---|
| Thunder Charge (rot) | Metal-Skills (Downburst, Sonic Boom) | Thunderstrike, EX Thunderstrike | +Mag. damage; max. +damage at 3x Thunder |
| Ice Charge (blau) | Water/Ice-Skills (Cloudburst, Tidal Force) | Lunar Sacrifice, EX Thunderstrike | +CC, +Freeze; Slow-Extension |
Stat Scaling per Point
These are the base values you gain per attribute point. Use them for concrete calculations — e.g. +10 VIT = +140 HP.
| Stat | Pro Punkt | Hinweis |
|---|---|---|
| VIT | +14 HP | e.g. +10 VIT = +140 HP |
| STR | Req. only | Armor req. only — no damage bonus |
| DEX | +1 % Crit / 20 DEX | + Accuracy + Evasion (mostly minor for casters) |
| MAG | Mag. ATK ↑ · +MP | Primary stat! Damage + MP pool scale with MAG |
PvE Builds Comparison
Pure MAG Build
- Maximum mag. damage - scales everything
- Scythe and Arcane Armor always up to level
- Clearly strongest DPS potential in endgame
- Consensus standard per forums + PWpedia
- Low HP - gear + Citrin essential
- Squishy without good refines
MAG / VIT Hybrid
- More HP - survives beginner mistakes
- Learn kiting without death penalty
- Less damage
- Restat at Lv80 (Rebirth) recommended
★ Forum-Konsens: "1 str 9 magic every 2 levels. If you find you're squishy before rebirth, you could throw a few points into vit since rebirth will provide you with a free restat, but I wouldn't recommend vit for an endgame build." (ArcGames Forum)
Stat-Progressionstabelle
Pure MAG Build – kumulierte Stats pro Level
Phase 1 (until 50 STR): 1 STR + 4 MAG pro Level | Phase 2 (after that): 5 MAG pro Level
| Level | Kum. STR | Kum. MAG | Meilenstein |
|---|---|---|---|
| 1 | 5 | 5 | Start |
| 20 | 24 | 84 | – |
| 29 | 33 | 120 | ★ Single Spark (100 Chi) |
| 46 | 50 | 183 | STR target reached! From now 5 MAG/level |
| 50 | 50 | 203 | Arcane Armor Lv50 Scythe Lv50 |
| 59 | 50 | 248 | ★ Double Spark (200 Chi) |
| 70 | 50 | 303 | Lunar Shadow (Lv79 Skill) vorbereiten |
| 79 | 50 | 348 | Lunar Shadow freigeschaltet – Summon + Heal! |
| 89 | 50 | 398 | ★ Triple Spark! Demon/Sage-Wahl! |
| 100 | 50 | 453 | Churning Vortex freigeschaltet (ɸ/Ω Primal-Skill) |
| 105 | 50 | 478 | Max Level - with gear: enormous mag. damage! |
Arcane Armor Req.: Endgame Arcane Armor requires ~50-55 STR. With 1 STR per level up to Lv46-50 perfectly covered.
Important Skills
Metal/Thunder skills (damage + DoT)
| Skill | Element | Effect | Level | Prio |
|---|---|---|---|---|
| Downburst | Metal | -Channeling buff for SB (cast-while-moving core benefit!). Spam for constant buff. Builds Thunder charges. | Max (10) | ★★★★★ |
| Sonic Boom | Metal | High direct mag. damage + DoT. One of the strongest single-target skills. With Downburst combo | Max (10) | ★★★★★ |
| Thunderstrike | Metal | Consumes Thunder Charges for enhanced damage. EX Thunderstrike always crits (patch notes confirmed). | Max (10) | ★★★★★ |
| Avatar of the Storm | Metal | AoE damage - Caution: also hits allies! Good on mobs, use carefully in squad instances | Max (10) | ★★★★ |
| Metal Mastery (Passive) | Metal | +Metal mag. damage. Essential passive for Thunder damage. | Max (10) | ★★★★★ |
Water/Ice-Skills (Slow + CC + Kiting)
| Skill | Element | Effect | Level | Prio |
|---|---|---|---|---|
| Cloudburst | Water | -Mag. Def. debuff on target (-30-50% depending on charges) + damage. Essential! Refresh every 10 sec. | Max (10) | ★★★★★ |
| Ice Bullet | Water | Pushes mob back / keeps distance (can be cast while moving!). Ideal for kiting | Max (10) | ★★★★★ |
| Tidal Force | Water | Chance on Freeze + damage (must stand still). Useful as CC supplement when mob cannot be kited | Max (10) | ★★★★ |
| Water Mastery (Passive) | Water | +Water mag. damage. Essential passive for Ice damage. | Max (10) | ★★★★★ |
Utility / Buff / Special Skills
| Skill | Typ | Effect | Level | Prio |
|---|---|---|---|---|
| Reaper Form | Transform | +300% Phys. Def., +speed, further bonuses. Excellent survivability cooldown under fire. | Max (10) | ★★★★★ |
| Lunar Shadow | Utility | Summons mirror image with heal + stun debuff + AoE (Lv79 skill). Excellent for PvE: healing + passive | Max (10) | ★★★★★ |
| Searing Moonlight | Squad-Buff | +Damage of all damage skills of all allies. Exclusive SB buff! Important in instances. | Max (10) | ★★★★★ |
| Lunar Guidance | Squad-Buff | -Incoming normal damage for SB + party. Good in PvE where mobs mostly deal normal damage. | Max (10) | ★★★★ |
| Churning Vortex (ɸ/Ω) | Primal | Primal skill: requires sacrifice of Avatar of the Storm + base skill. For maximum burst. | Max | ★★★★★ |
PvE Standard Rotation (solo kiting)
| Phase | Skill | Warum? |
|---|---|---|
| 1. Buff | Searing Moonlight + Lunar Guidance | Always keep squad buffs active first |
| 2. Debuff | Cloudburst | -Mag. Def. on target - always refresh every 10 sec.! |
| 3. DPS-Loop | Downburst (Spam) → Sonic Boom → Downburst → Thunderstrike | Downburst constantly for -Channeling buff! Sonic Boom for high direct damage. Build Thunder Charges |
| 4. Kiting | Ice Bullet (laufend casten!) | Keep mob at distance while Downburst/Sonic Boom on CD - only SB can cast while running! |
| 5. CC | Tidal Force (when needed) | Freeze chance when mob gets too close; build Ice Charges |
| 6. Burst | EX Thunderstrike | Always crits! Use with full Thunder Charges for maximum burst damage |
| 7. AoE | Avatar of the Storm | Multiple mobs: AoE damage - Caution: also hits allies! |
| 8. Support | Lunar Shadow | Summon mirror image = passive heal + AoE from clone - major survival advantage! |
| 9. Notfall | Reaper Form | +300% Phys. Def. when mob gets too close or too much damage incoming |
| 10. Ultimate | Triple Spark (Lv89+) | 300 Chi -> 500% weapon damage 15 sec. - during EX Thunderstrike phase! |
Demon · Sage · Glyph-System
Cultivation - Demon or Sage?
PvE recommendation: Sage - Sage Cloudburst keeps Mag. Def. debuff longer = constantly more damage. Sage Lunar Shadow = stronger
Glyph-System
- Golden — +Damage
- Verdant — +Chi / +Dauer
- Ethereal — −Cooldown
- Sanguine — +CC-Dauer
- Argent — −CD / +Dmg
- Verdant — +Chi / +Dauer
- Ethereal — −Cooldown
- Sanguine — +CC-Dauer
- Argent — −CD / +Dmg
| Skill | Empf. Glyph | Warum? |
|---|---|---|
| EX Thunderstrike | Golden | +Damage on guaranteed-crit skill = maximum effect! |
| Sonic Boom | Golden or Argent | Golden: +direct damage; Argent: -CD = more frequent use |
| Cloudburst | Verdant or Ethereal | Verdant: +debuff duration; Ethereal: -CD = more frequent Mag. Def. debuff |
| Lunar Shadow | Golden | +Damage of mirror image + stronger heal |
| Reaper Form | Ethereal | -CD = more frequent +300% Phys. Def. phases |
Glyph Lv10: +4 Atk Level + +4 Def Level. Prioritize on EX Thunderstrike - strongest endgame investment since it always crits
Restat-Guide
| Situation | From | To | Timing | Warum? |
|---|---|---|---|---|
| Hybrid → Pure MAG | 3 MAG + 1 VIT | 5 MAG/Level | Rebirth (Lv80) – kostenloser Restat! | Rebirth returns VIT; Pure MAG maximizes damage |
| Reduce STR (endgame) | Excess STR | → MAG | Lv100+ | When gear provides STR bonuses: reduce own STR |
Rebirth = kostenloser Restat! Rebirth at Lv80 returns all VIT points. Perfect time to switch from hybrid to Pure MAG.
Gem-Guide
Beginner
| Slot | Gem | Effect |
|---|---|---|
| Armor | Citrin Shard Lv1–3 | +HP - Arcane Armor is squishy! |
| Armor Alt. | Garnet Shard Lv1–3 | +Phys. Def. - Arcane has low Phys. Def. |
| Weapon | Sapphire Shard Lv1–3 | +Mag. Atk - strongest damage source for SB! |
| Schmuck | Citrin Lv1–2 | +HP |
Pro / Whale
| Slot | Gem | Effect |
|---|---|---|
| Armor | Citrin Lv8–9 | +2000–3000 HP/Slot! |
| Armor Alt. | Garnet Lv6–7 | +Phys. Def. - critical for Arcane |
| Weapon early | Sapphire Lv7–8 | +enormer Mag. Atk |
| Weapon Endgame | Deity Shard Lv6+ | +Mag. Atk% - scales with high mag. damage! |
| Schmuck | JOSD / Diamond of Tiger | +Def Level / +Atk Level |
SB gem tip: Sapphire Shard (Mag. Atk) is top choice for Scythe. Armor primarily Citrin (HP) for Arcane Armor.
Genie-Guide
| Skill | Effect | Empf. Lv | Prio |
|---|---|---|---|
| Tangling Mire | -35% Phys. Def. + 100% Acc. - also useful for mage when mobs come close | Lv10 | ★★★★★ |
| Cloud Eruption | +1 Spark sofort → Triple Spark beschleunigen | Lv1 (!) | ★★★★★ |
| Absolute Domain | 5 sec. total immunity - critical for Arcane class under fire | Lv10 | ★★★★★ |
| Holy Path | Max. movement speed - complements kiting style | Lv10 | ★★★★ |
| Extreme Poison | +20% damage on target - very strong combined with Cloudburst debuff | Lv10 | ★★★★ |
| Second Wind / Tree of Protection | Instant heal - emergency when kiting no longer possible | Lv10 | ★★★ |
Empfohlenes Genie: Infliction (rot) - Tangling Mire essential for casters too. AD critical since Arcane Armor is squishy.
Important Tips
- Downburst is essential spam! Keep Downburst active at all times - the -Channeling buff is the core of SB damage.
- Refresh Cloudburst every 10 sec.! The -Mag. Def. debuff lasts ~10 sec. Try to Cloudburst targets within every 10 seconds.
- Use cast-while-moving! Ice Bullet, Downburst and some other skills can be cast while moving. That is the unique SB advantage.
- Avatar of the Storm vorsichtig! Avatar of the Storm is an AoE that also hits allies! Wonderful in solo PvE. In squad instances be careful.
- Lunar Shadow = heal in combat! The mirror image from Lunar Shadow heals the SB and stuns the enemy. Always summon when available.
- Reaper Form = Notfall-Tank! +300% Phys. Def. in Reaper Form. If a mob breaks through and melee cannot be avoided: activate!
- MP-Management kritisch! SB drains MP heavily. Always bring pots. Downburst spam costs a lot. Gear with +MP or -Channeling
- R9 Third Cast accessible! Stormbringer can wear R9 Third Cast. That is the clear endgame path. G16 Scythe + R8RR as budget alternative.
- Refresh Cloudburst every 10 sec.! The -Mag. Def. debuff lasts ~10 sec. Try to Cloudburst targets within every 10 seconds.
- Use cast-while-moving! Ice Bullet, Downburst and some other skills can be cast while moving. That is the unique SB advantage.
- Avatar of the Storm vorsichtig! Avatar of the Storm is an AoE that also hits allies! Wonderful in solo PvE. In squad instances be careful.
- Lunar Shadow = heal in combat! The mirror image from Lunar Shadow heals the SB and stuns the enemy. Always summon when available.
- Reaper Form = Notfall-Tank! +300% Phys. Def. in Reaper Form. If a mob breaks through and melee cannot be avoided: activate!
- MP-Management kritisch! SB drains MP heavily. Always bring pots. Downburst spam costs a lot. Gear with +MP or -Channeling
- R9 Third Cast accessible! Stormbringer can wear R9 Third Cast. That is the clear endgame path. G16 Scythe + R8RR as budget alternative.
Kurzfassung
Pure MAG Build - Kite Mage of the Nightshade
Goldregel: Spam Downburst (keep -Channeling active), refresh Cloudburst every 10 sec. (-Mag. Def. on target)