Archer

Winged Elf · Ranged DD · Complete Guide

Class Overview

What is the Archer?
The Archer is the classic ranged fighter in PWI – a pure DD (Damage Dealer) with one of the highest Crit rates in the game. Thanks to DEX scaling, the Archer also has the highest physical ranged damage, high accuracy and good evasion. They wear Light Armor (LA) and specialize in Bow, Crossbow or Slingshot.
Core Mechanic: Every 20 DEX = +1% Crit. An Archer with 200 DEX has ~10% base Crit – before buffs. Crit doubles damage. DEX is by far the most important stat!
Stat Effect for Archer Priority
DEX Phys. ranged damage, Crit +1%/20DEX, Accuracy, Evasion ★★★★★ Max it!
STR Only needed to equip LA & Bow ★★ Keep at minimum
VIT +13 HP/pt – more than Wizard, but barely relevant ★ Beginner option only
MAG Magic damage & MP – both irrelevant for Archer Never!
Never MAG! MAG increases magic damage – Archer uses physical attacks. Every MAG point is completely wasted. Never invest in MAG!

Stat Scaling per Point

These are the base values you gain per attribute point. Use them for concrete calculations — e.g. +10 VIT = +130 HP.
Stat Pro Punkt Hinweis
VIT +13 HP e.g. +10 VIT = +130 HP
STR Req. only Weapon/armor req. only — no ATK bonus
DEX Phys. ATK ↑ · +1 % Crit / 20 DEX Damage scales with DEX! + Accuracy + Evasion
MAG +MP No magic attacks — useless for this class

PvE Builds Compared

Pure DEX Build

  • Recommendation #1 · Standard
  • 1 STR per Level
  • 4 DEX per Level
  • VIT = 3 (starting value, never increase)
  • Maximum damage & Crit
  • Best PvE & PvP potential
  • Absolute standard on all servers
  • +1% Crit every 5 levels!
  • Low HP – aggro instantly lethal
  • Requires aggro management

Hybrid (VIT) Build

  • Recommendation #2 · Beginner
  • 2 STR every 2 levels
  • 7 DEX every 2 levels
  • 1 VIT every 2 levels
  • Stop at ~30 VIT → then Pure DEX
  • More HP – mistakes more forgiving
  • Beginner-friendly up to Lv50
  • Less Crit & damage
  • Restat to Pure DEX recommended

Fist/Bow Hybrid

  • Endgame · Niche
  • More STR for Fists
  • Lots of DEX remains priority
  • Only relevant at Lv100+ with -Interval Gear
  • Very high DPS with -Interval Gear
  • Fists for melee, Bow for range
  • Extremely expensive (top gear required)
  • No early PvE advantage
  • Only worthwhile for endgame Whales
★ Consensus of all guides: Pure DEX is the only truly recommended build for Archer. Even beginners should add at most 25–30 VIT and then restat to Pure DEX. Investing more VIT costs significantly more damage than the HP gain is worth.

Stat Progression Table

Cumulative stats per level – Pure DEX Build
STR formula for LA & Bow: STR = Level + 4 | Crit: +1% per 20 DEX, i.e. every 5 levels a new %
Level Min. STR DEX (Pure) Crit % (Base) DEX (Hybrid ~30VIT) Milestone
1 5 5 0% 5 Start
10 14 41 2% 37
20 24 81 4% 71
30 34 121 6% 106
39 43 157 7% 137 ★ Knockback Arrow – no more kiting!
40 44 161 8% 141 Melee range no longer a problem
50 54 201 10% 176 Restat timing (Hybrid → Pure DEX)
60 64 241 12% 211
69 73 277 13% 242 ★ Barrage of Arrows – strongest AoE!
70 74 281 14% 246 BH70, FC accessible
80 84 321 16% 281
89 93 357 17% 312 ★ Triple Spark + Morai
100 104 401 20% 351 Endgame – 20% base Crit!
105 109 421 21% 369 Max Level
Crit milestones: Every 5th level (5, 10, 15, 20 …) the base Crit increases by 1%. If you're just below a multiple of 20 DEX, it's worth filling up DEX first before adding STR – the Crit jump matters more than 1–2 STR points.
Why STR = Level + 4? LA Helm: Lv+4 STR. LA Chest: Lv+4 STR. Bow/Crossbow: Lv+4 STR. If you always invest 1 STR/lvl, from Level 1 you'll have exactly enough STR for your armor and weapon at current level.

Weapon Types

Bow vs. Crossbow vs. Slingshot
Weapon Description Note
Bow Balanced range & damage. Good choice for beginners and leveling. Standard weapon in most situations. PvE: Good | PvP: Good | Range: Medium
Crossbow Highest damage range (min–max), slightly slower. Popular for PvP and spike damage. Good single-target DPS. PvE: Good | PvP: ★ Best | Range: Medium
Slingshot Fastest attack speed, consistent damage. Best choice for PvE grinding & instances. Recommended from Lv50+. PvE: ★ Best | PvP: Ok | Range: Short
PvE Recommendation: Slingshot from Lv50+ for grinding & instances (highest APS = more Crit procs = more DPS). For boss fights & PvP: Crossbow for spike damage. Until Lv50: Bow is the simplest and cheapest option.

Important Skills (Priority)

Skill Priority PvE
Skill Type Purpose? Prio
Take Aim Active Strongest single hit – always max! ★★★★★
Quickshot Active Fastest attack, basic filler – always max ★★★★★
Stunning Arrow Active Stun – vital when mob gets too close ★★★★★
Knockback Arrow (Lv39) Active Knocks mob back – ends kiting phase! ★★★★★
Barrage of Arrows (Lv69) Active AoE Strongest AoE – essential for grinding ★★★★★
Aim Low Active Slow + damage – keeps mobs at range ★★★★
Blazing Arrow Active Fire damage + DoT – good against single mobs ★★★★
Lightning Strike Active Lightning damage, instant-cast – always useful ★★★
Wings of Grace (Passive) Passive Increases evasion – levels itself basically ★★★
Sharpened Tooth Arrow Active Phys. Def. debuff on target – perfect for squad ★★★★
Frost Arrow Active Slow + Chill, good for range control ★★★
Combo tip (Lv39+): Take Aim (opener, high damage) → Quickshot → Blazing Arrow → Stunning Arrow (if mob is close) → Knockback Arrow → Quickshot → Repeat. Most mobs are dead after 3–4 hits.
Aggro warning: Archer deals massive damage – in squads and instances ALWAYS wait until the tank (Barbarian) has aggro secured before going full DPS. Otherwise you die instantly!

Restat & Reskill Guide

When & why redistribute?
Situation From To Timing Why?
Hybrid → Pure DEX VIT Hybrid Pure DEX Lv 50–70 HP Shards & refines fully replace VIT
LA → HA (Niche) Pure DEX / LA +lots of STR Endgame Only worthwhile for Fist/Bow hybrid with -Interval Gear
Endgame R9 Upgrade Any Pure DEX On gear change R9 provides enough HP through refines – no VIT needed
Fist/Bow Hybrid Pure DEX +STRfor Fists Lv100+ with -Interval Gear Maximum APS-DPS – extremely expensive & niche
Restat costs: Requires Mirage Celestones or Tokens of Best Luck. Order: First get new gear → then restat → then equip gear. Never the other way around!
Rule of thumb: The hybrid restat is worthwhile at Lv70 at the latest, when you start inserting Citrin Shards into your armor. From then on, every VIT point is replaceable by HP Shards – and DEX gives you much more in return.

Equipment Priorities

Gear stats for PvE (importance)
Stat Why important? Prio
+DEX on gear More damage + more Crit – best stat ★★★★★
+Phys. Atk. on weapon Directly higher base damage of all skills ★★★★★
−Interval (weapon) Reduces time between attacks = more APS = more DPS ★★★★
+HP / Citrin Shards Compensates for missing VIT – no real VIT needed ★★★★
Phys. Def. Adorns LA has medium phys. def. – small boost useful ★★★
Garnet (Weapon) +Phys. Atk. – best weapon shard for Archer ★★★★
−Interval explained: Every weapon has an attack speed (e.g. 1.43 APS). With −0.05 Interval gear the APS rises to 1.50+. The more APS, the more Crit procs per second, the more DPS. Very expensive but powerful!

Gem Guide (Beginner vs. Pro)

Which gems for which budget?
Beginner (few coins)
Slot Gem Effect
Armor Citrin Shard Lv1–3 +HP – essential, fully replaces VIT
Armor Alt. Garnet Shard Lv1–3 +Phys. Def. – cheap, farmable
Weapon Garnet Shard Lv1–3 +Phys. Atk. – directly more damage
Jewelry Citrin Lv1–2 +HP – cheapest survival option
Tip: Citrins in armor are more important for Archer than for any other DEX class. You have no VIT – so all HP comes from shards & refines. Lv1–3 Citrins are very cheap!
Pro / Whale (many coins)
Slot Gem Effect
Armor Citrin Shard Lv8–9 +2000–3000 HP per slot!
Armor Alt. Garnet Shard Lv7–8 +massive Phys. Def. bonus
Weapon Garnet Shard Lv8–9 +enormous Phys. Atk. boost
Jewelry JOSD / DoT Diamond of Tiger (+Atk.Lv) or JOSD
Diamond of Tiger: Gives +1 Attack Level – massively increases damage against higher defense values. Costs millions, but best weapon gem in endgame.
Lv Cost Garnet (+P.Atk) Citrin (+HP) Garnet (+P.Def)
1 Free/Drop +5 P.Atk +30 HP +50 P.Def
2 Very cheap +10 P.Atk +65 HP +100 P.Def
3 Cheap +18 P.Atk +110 HP +160 P.Def
4 Medium +28 P.Atk +160 HP +230 P.Def
5 Expensive +40 P.Atk +225 HP +310 P.Def
6 Very expensive +55 P.Atk +300 HP +400 P.Def
7 Extremely expensive +72 P.Atk +385 HP +500 P.Def
8 Millions +92 P.Atk +480 HP +610 P.Def
9 Whale +114 P.Atk +585 HP +730 P.Def

Demon · Sage · Glyph System

Cultivation – Demon or Sage?
From Level 89 you choose between Demon and Sage. For Archer the choice is classically contested – both are good, but with different focus. Does not affect stat distribution.
Skill Demon Sage PvE winner
Take Aim +Crit Rate +Base damage Sage (DPS)
Barrage of Arrows Faster cast Massively more damage Sage
Sharpened Tooth Arrow +10% Crit Rate for 15s −20% max HP for 15s (!!!) Sage (PvE Boss!)
Bow Mastery (Passive) +1% Crit +15% damage permanent Sage
Stunning Arrow Longer Stun Shorter Cooldown Demon (PvP)
PvE recommendation: Sage Archer (Bow) – Permanent +15% damage through Bow Mastery, stronger AoE, better HP debuff on bosses. Demon is only worthwhile if you're going for the 5-APS-Fist build or playing PvP-focused.(PvP: Demon for APS advantage and longer Stun.)
Ab Chaotic Soul Cultivation (Reawakening II + Lv100+) turns skills into Sanctified Skills – basis for the Glyph system. Existing skills are retained. → Reawakening Guide
Unlocking: 6 Glyph slots via quests (Glyph Masters, City Hall Neverfall). Free via quest or buy for 10M Coins. Slot 1 available from Level 1!
- Golden — +Damage / +Crit
- Verdant — +Chi / +Effect duration
- Ethereal — −Channeling / +Range
- Sanguine — +CC / +Burst
- Argent — Instant-Cast / −Cooldown
Glyph Lv Bonus Stats (Archer, approx.) Farm via
Lv 1–4 Skill effects only Dawnlight Halls, Glyph Master Quests
Lv 5 +HP, +Phys.Res., +Mag.Res., +P.Atk Combine 4× Lv4
Lv 8 +Spirit, +Def Level Icebound Underworld / expensive
Lv 10 +4 Atk Lv, +4 Def Lv, +50 Spirit Endgame / very rare & expensive
Archer Glyph recommendation PvE: Golden on Take Aim (+Crit/Damage). Golden or Sanguine on Barrage of Arrows (+AoE damage). Verdant on Quickshot (+Chi for more Sparks). Lv10 Glyphs give +4 Atk Level – extremely strong regardless of class!

Important Tips

- Cultivation Timing Demon/Sage at Level 89. For PvE Bow → Sage (Bow Mastery +15%!). For 5-APS-Fist / PvP → Demon (APS advantage). Switching later is possible but expensive.
- Kiting until Lv39 Until Knockback Arrow: shoot → run backwards → shoot. From Lv39 use Knockback to keep mobs at range. From Lv39 the Archer plays much more comfortably!
- Watch out for the 5m penalty! Archer only deals 50% damage when the enemy is closer than 5 meters. ALWAYS keep distance! Use Stun, Slow, Knockback. Melee range is your biggest enemy.
- Don't forget ammunition! For PvE grinding: Lv1 ammo is perfectly sufficient. For PvP or bosses: buy better ammo (+damage). Ammo is purchased from any Blacksmith in town.
- Refine your armor! +3 on all armor pieces gives massive HP – that's your replacement for VIT in the Pure DEX build. Goal for beginners: armor to +3. Endgame: +5 to +10 with Luck Stones.

Summary

Pure DEX – The One True Archer Build
Golden rule: DEX is everything for the Archer. DEX = Damage + Crit + Accuracy + Evasion. 1 DEX point gives more than any VIT, STR or MAG point. HP comes from Citrin Shards and armor refines – not from VIT. More DEX = mobs die faster = you die less.

Genie Guide

Genie basics & universal PvE skills
Genies are companion spirits from Level 1 (Watcher of the Earth, Heroes' Terrace). Their skills cost Energy (regenerates automatically) and Stamina (only rechargeable with Chi/Perfect Stones). For the Archer – who often fights alone and needs distance – certain Genie skills are absolutely essential.
Skill Effect Rec. Lv Prio PvE
Holy Path Movement speed to maximum (15 m/s) – kiting, fleeing, squad pace Lv 10 ★★★★★
Absolute Domain (AD) 5 sec. damage immunity + 2 sec. anti-stun – when a mob does get close Lv 10 ★★★★★
Cloud Eruption Instantly +1 Spark (300 Chi) + extra Chi – for Triple Spark Combo Lv 1 (!) ★★★★★
Tangling Mire Reduces Phys. Def. −35% + sets accuracy to 100% – ideal for Archer! Lv 10 ★★★★★
Second Wind Instant heal 800 HP + 2% per Genie STR Lv 10 ★★★★
Tree of Protection HP buffer + HoT – better than Second Wind at endgame Lv 10 ★★★★
Extreme Poison Target takes +20% damage - entire squad benefits! Lv 10 ★★★★
Earthquake AoE Knockback + 100% skill interrupt (Lv10) – keeps mobs at distance Lv 10 ★★★
Earthflame (Zeal only) Mob lure from a distance – perfect for AoE pulls without melee risk Lv 1 ★★★★ (PvE)
Keep Cloud Eruption at Lv1! Lv1 costs ~130 energy and gives 1 Spark (300 Chi). Higher levels cost exponentially more energy – not a good cost-benefit ratio for the Spark alone.?
Archer-specific Genie recommendation (PvE)
Skill Why especially for Archer? Prio
Tangling Mire Archer depends on range – TM reduces Phys. Def. AND sets Acc. to 100%: double PvE value. Scales strongly with Genie STR! ★★★★★
Holy Path Kiting until Lv39, then maintaining squad pace & quick mob repositioning ★★★★★
Cloud Eruption Instant Spark for Take Aim + Barrage of Arrows Combo – maximum burst ★★★★★
Absolute Domain When a mob gets under 5m (= 50% damage penalty) → AD buys time to escape ★★★★★
Second Wind / ToP Emergency self-heal – Archer has no VIT, every HP counts ★★★★
Extreme Poison +20% damage on target – perfect for boss raids when no Sin in squad ★★★★
Recommended Archer Genie: Infliction (red) or Zeal (orange) – Infliction starts with Tangling Mire (essential skill for Archer!). Zeal for Earthflame lure. Stats: STR-heavy for stronger Tangling Mire + Second Wind. Alternatively: MAG for more frequent AD casting.